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Text File | 1991-10-12 | 68.3 KB | 1,269 lines |
-
- Introduction to 1st&Goal............................Page 1
- Minimum System Requirements.........................Page 2
- Editing Keys........................................Page 3
- Installation........................................Page 4
- League Types...................................Page 4
- Choosing Statistics............................Page 5
- Update Types...................................Page 6
- Personalizing 1st&Goal.........................Page 6
- Weekly Prize Fund..............................Page 7
- Entering Team & Owner Names....................Page 8
- Running 1st&Goal....................................Page 9
- Program Layout.................................Page 10
- League Update..................................Page 11
- Player Edit....................................Page 12
- Manager's Options
- Select Team.....................................Page 12
- View Starting Lineup............................Page 12
- View Entire Roster..............................Page 12
- Individual Player Options.......................Page 13
- View Statistics............................Page 13
- Change Position............................Page 13
- Extend Contract............................Page 13
- Release Player.............................Page 14
- Change Real Life Team......................Page 14
- Commissioners Options
- Calculate League Standings......................Page 15
- Print Newsletter................................Page 15
- Reset Date......................................Page 16
- Player Draft (or Auction).......................Page 16
- View League Records.............................Page 18
- Prize Fund Options..............................Page 18
- Close Out Season................................Page 19
- Exit Options
- Registering 1st&Goal............................Page 20
- Exiting to DOS..................................Page 20
- The General Manager's Disk..........................Page 21
- Player Trades...................................Page 21
- Signing Free Agents.............................Page 22
- Error Messages......................................Page 23
-
-
- Admit it Bunky! Ever since you were 10 years old, with
- your grubby fist full of football cards that smelled like bad
- gum, you KNEW that you could do a better job of coaching your
- favorite football team than the clown that was currently running
- them straight into the league's cellar.
- You knew that the trade for that broken-down running
- back would never pan out and you knew that the rookie
- receiver they dealt away for him was a potential star.
- Now 1st&Goal Fantasy Football gives you the opportunity
- that the NFL refused to give you. YOU can now become the
- Owner, General Manager, Head Coach and Chief Scout for your
- very own team.
- YOU draft the team and tailor it to YOUR specifications.
- YOU make the game-to-game decisions that make or break your
- club. Do you trade Montana for Simms and Sharpe? Do you take
- a chance and sign Jackson? Bench Aikman? Sign Anderson to a
- long term contract? It's all up to you in 1st&Goal! Make the
- wrong choices and end up in the cellar. Make the right moves
- and win the league championship (and in some leagues a
- wheelbarrow load of cash!)
-
- ********************************
- AN OVERVIEW OF FANTASY FOOTBALL
- ********************************
- Fantasy Football in a nutshell is a contest to see who
- can draft and manage the best team made up of real-life
- football players. Each competitor in the league becomes an
- "owner" and each owner selects the players that will become
- his "team" on paper (or on disk in the case of 1st&Goal).
- After teams are drafted, statistics are kept for each
- player every week in predetermined categories (see KEEPING
- SCORE {PG.4}) and at the end of the season the owner whose
- team produces the best composite statistics wins. (1st&Goal
- also has an option to pay cash prizes based on weekly
- standings as well as for the entire season.)
- The challege comes in selecting the right players and
- choosing when and where to use them. 1st&Goal will allow each
- owner to select up to 30 players. Depending on the way that
- you configure the program only about 12 of these players are
- "active" for any one game.
- A 1st&Goal starting lineup consists of a quarterback, 2
- running backs, 2 wide receivers, 1 tight end and optionally a kicker.
- If you choose to use any of the defensive categories you
- will also have 2 defensive lineman, 2 linebackers and 2 defensive
- backs.
- You only get credit in the standings for those players who are
- "active" so you must make careful decisions in determining who to
- place on the active list for each game.
-
-
-
-
- -1-
-
-
- FOR EXAMPLE:
- You own Neal Anderson of the Bears. He has been on a
- tear lately but now the Bears have suffered some key
- injuries to their offensive line. This Sunday the Bears
- face the Saints who currently lead the league in rushing
- defense. Do you leave Anderson in the starting role or
- do you replace him with one of the running backs from
- your reserve list? The right decision may lift you right
- past the competition to the league championship!
-
- You can set up 1st&Goal to pay cash prizes weekly and at
- the end of the season or you can play "just for fun".
- When you set up 1st&Goal, you may choose any or all of 12
- statistical categories to base your league's standings on. Each
- week you input the statistics listed in the USA TODAY (for NFL
- leagues) and 1st&Goal will calculate your league's standings
- for you. In each category 15 points are awarded for 1st place,
- 14 points for second, 13 for third, etc. The program will then
- publish your league newsletter for you, informing you of your
- league's standings, any player transactions made ,weekly prizes
- payed (if any) and a "FROM THE COMMISSIONER'S DESK" column
- written by your league commissioner.
- 1st&Goal will also allow you to make the "block buster"
- trades that you wish your NFL team would make by using the
- GENERAL MANAGER's program included on every registered user's
- distribution diskette.
-
- ************************
- IMPORTANT NOTICE
- ************************
- 1st&Goal requires the following minumum require-
- ments:
- 720 KB OF FREE DISK SPACE. This can be free space on
- a hard disk, two 360 kb 5.25 inch disk drives, 1
- 3.5 inch disk drive, or one 1.2 meg or one 1.44 meg
- disk drive.
-
- A COLOR MONITOR. This can be CGA, EGA or VGA.
-
- YOU MUST HAVE THE STATEMENTS
- FILES = 10
- BUFFERS = 25
- IN YOUR CONFIG.SYS FILE ON YOUR BOOT DISK. These are minumum
- requirements. If the number of Files and Buffers specified in
- your config.sys exceeds these numbers that's fine. The Set Up
- program will test your system for enough Files and Buffers.
- If you don't have enough it is a simple procedure to add the
- above statements to your CONFIG.SYS file. Simply load your
- current CONFIG.SYS file (found in the root directory of your
- hard disk or boot-up diskette) into your favorite word
- processor and add the above lines. MAKE SURE YOU SAVE THE FILE
- IN THE ASCII FORMAT (there will instructions on saving an
- ASCII file in your word processor). DOS 5 users can use the
-
-
- -2-
-
-
-
- EDIT program that came with DOS 5. EDIT automatically saves
- in the ASCII format.
-
-
- ******************
- KEY CONVENTIONS
- ******************
- In these instructions for 1st&Goal and within the programs
- themselves the following conventions are used:
-
- < > indicates a required key to be pressed on your keyboard.
- For example <ESC> indicates that the escape key is to be
- pressed.
-
- The ^ symbol links a sequence of keys to be pressed. For
- example <CTRL>^<Q>^<Y> would indicate pressing the control
- key and holding it down while pressing <Q> and then <Y>.
-
- <F1> indicates the F1 Function Key. <F1> is used to bring up
- a context sensitive help screen anywhere in the program.
-
- {PG.xx} indicates a cross-reference to another section of this
- documentation. This symbol is also used in the help screens
- to direct you to the appropriate pages of these instructions
- should you need more help than is contained in the help screen.
-
-
- *******************
- EDITING KEYS
- *******************
- Throughout 1st&Goal, whenever you are required to enter or
- edit text (such as player names, salaries or statistics) you can
- use the following WordStar style editing commands:
-
- <RIGHT ARROW> moves one letter or space to the right
- <LEFT ARROW> moves one letter or space to the left
- <INSERT> toggles the insert / overstrike mode
- <ENTER> accepts the data and moves to the next field
- <CTRL>^Q^Y (pressing <Q> and then <Y> while holding down the
- control key) deletes text from the cursor to the end
- of the line
- <CTRL>^<Y> deletes all text on this line
- <CTRL>^<RIGHT ARROW> moves to next word
- <F1> on-line context-sensitive help
-
-
-
-
-
-
-
- -3-
-
-
-
-
- *********************
- INSTALLING 1ST&GOAL
- *********************
- 1st&Goal can be customized in many different ways so that it
- may best suit your league's needs. In order to tell 1st&Goal which
- options you want you must run the SETUP program. This creates the
- file 1st.CFG, which in turn tells 1st&Goal which options to use.
- SETUP is a one time procedure that only takes a few minutes.
- Once 1st&Goal is installed it will run for as many seasons as your
- league is in existence without needing to be installed again.
- Before you run SETUP you should know the answers to the following
- questions:
-
- How many teams will be in your league?
- What are the names of the owners and what will each owner call
- his team?
- Will this be a DRAFT or AUCTION league {pg.4}?
- If this is an Auction League, what fees will the league charge
- for player trades, free agent signings and roster moves {pg.6}?
- If the league is based on the NCAA, what colleges will you
- draw your talent from?
-
-
-
- HARD DRIVE USERS - before running the SETUP program create a
- directory on the hard disk to hold the program files. Make sure that
- you are starting from the root directory of the drive by typing the
- command "CD \". Then create a subdirectory by typing the command
- "MD 1ST" . Log to the directory you just created by typing the command
- "CD 1ST". Place the 1st&Goal distribution diskette in the A: drive and
- copy the files from the distribution diskette by typing "COPY A:*.*".
- Type "SETUP" to begin the installation process.
- FLOPPY DISK USERS - before begining installation make a copy of
- the distribution disk by placing your DOS diskette in the A: drive.
- Type the command "DISKCOPY A: A:" and then follow the prompts. Your
- original distribution diskette will be the SOURCE DISK, the backup
- will be the TARGET DISK. When finished place the backup disk in your
- A: drive and begin the installation process by typing "SETUP".
-
- ***************
- LEAGUE TYPES
- ***************
- The first option in SETUP you will have is the type of league that
- you want to run. You have the option of a DRAFT LEAGUE or an
- AUCTION LEAGUE.
- An AUCTION LEAGUE is one where players are selected in a
- player auction {pg.16}. The price paid at the auction for each player
- becomes his "salary" for the length of his contract. In an auction
- league, the league charges a fee to teams making player trades and
- signing free agents. These fees go into the league's prize fund and
- are distributed as prize money. 1st&Goal can be set up to pay all
- the prize money at season end or to pay a percentage each week to
- the weekly winners {pg.7} and the remainder at the end of the season.
-
-
- -4-
-
-
-
-
- A DRAFT LEAGUE is generally a "just for fun" league. Players
- are chosen in a round-by-round player draft based on the teams
- standing the previous season. No fees are collected by the league
- and no prize money is distributed. ( Although We have spoken to
- owners who play for a weekly "pot".
- To select the league type, use the <LEFT ARROW> and <RIGHT
- ARROW> keys to move the highlight over the desired league type
- and press <ENTER> to select.
-
- ************************
- CHOOSING STATISTICS
- *************************
- 1st&Goal will allow you to choose the statistics that you
- wish to base your standings on. In each category you choose 15
- points will be awarded for 1st place, 14 for second, 13 for third,
- etc.
- You may choose any or all of the 12 statistics below.
- 1- QBRATING this statistic reflects the NFL style rating for passers
- based on percentage of completions, average gain per pass attempt,
- percentage of TDs and interception percentage.
- 2- RUSHING YARDAGE includes all rushers on the team including QBs and
- receivers if they gain yardage on running plays.
- 3- RUSHING YARDAGE PER ATTEMPT is the total yards rushing divided by
- number of attempts.
- 4- RECEPTIONS is the total number of passes caught by team members
- including those passes caught by running backs.
- 5- PASSING YARDAGE is the total number yards gained by passers plus the
- total number of yards gained by receivers (including backs).
- 6- PASSING YARDAGE PER ATTEMPT is passing yardage (above) divided by
- passes attempted plus receptions.
- 7- TOTAL YARDAGE reflects all yardage gained passing, rushing, and
- receiving.
- 8- TEAM AVERAGE GAIN PER PLAY is total yardage (above) divided by pass
- attempts plus rush attempts plus receptions.
- 9- INCLUDE KICKER IN TOTAL POINTS allows you to add your kicker's
- field goals and extra points when #10 (below) is calculated. If
- you turn this stat on each team will need to draft a kicker.
- 10- TEAM TOTAL POINTS is the number of TDs scored times 6 plus kicker
- points if you elected to use #9 (above).
- 11-QB SACKS (DEFENSE) is the total number of times that members of your
- defensive squad dropped the opposing QB behind the line when he was
- attempting to pass.
- 12-INTERCEPTIONS is the total number of times that members of your
- defense intercepted passes.
-
- If you choose stats 11 or 12 then you will need to draft defensive
- players and your standings will be based on 12 players (13 if you
- choose to include kicker's points. If you do not choose stats 11
- or 12 then your standings will be based on 6 offensive players only.
-
- -5-
-
-
-
- ***************************
- CHOOSING THE UPDATE TYPE
- ****************************
- The next step is to choose the manner in which to update your
- player's stats. You may choose either the BOX SCORE update or the
- USA TODAY update.
- If you are basing your league on the NFL we heavily recommend
- using the USA TODAY update. Each Wednesday the USA TODAY publishes
- the season total statistics for the AFC. On Thursday the NFC's stats
- are published. 1st&Goal's statistical input was written with the
- USA TODAY's format in mind to make the data entry easier. However,
- you may use any paper that publishes the SEASON TOTAL statistics
- with the USA TODAY update type.
- If you are using NCAA players or do not have access to the USA
- TODAY (or a paper that publishes season total stats), choose the BOX
- SCORE update. With this type of update you enter the stats for the
- previous game only and 1st&Goal totals the stats for you.
-
- ************************
- PERSONALIZING 1ST&GOAL
- ************************
- The next screen in set up allows you to enter much of the data
- that personalizes 1st&Goal to your specifications. This is especially
- true of Auction Leagues because here is where you set up your league's
- fee and fine schedule.
- When editing any of these fields, use the EDITING KEYS shown on
- page 3. If you just want to accept the default answer to any field
- just press <ENTER> to move on. If you decide you need more information
- before continuing press <ESC> to exit the program.
-
- 1- LEAGUE NAME: can be up to 30 characters
- 2- COMMISSIONER'S NAME: enter the name of the person who handles
- your league's update, prize fund, etc.. The name can be up to
- 30 characters.
- 3- NUMBER OF TEAMS IN THE LEAGUE: 1st&Goal will handle from 2 to
- 15 teams.
- 4- THE DISK DRIVE / DIRECTORY FOR TEAM DATA: the default is the
- current drive/directory. You may choose another drive or
- directory as long as it already exists.
- 5- LENGTH OF STANDARD PLAYER CONTRACT: how long will each player
- be "owned" by the team that drafts him? Default is 3 years.
- At any time before the player reaches the final year of his
- contract he may be re-signed (at a substantial pay raise)
- {pg.13}. A player's contract expires at the END of the final season
- of the contract. EXAMPLE: a player whose contract expires in 1991
- will be under contract until you choose the CLOSE OUT SEASON option
- {pg.19} at the end of the 1992 season. He will then be eligible to
- be drafted by any team in the 1993 player draft.
- 6- AMOUNT OF ANNUAL SALARY INCREASE: how much per year does
- a player's salary increase when he is re-signed. Default
- is $5. Example: You currently own Sterling Sharpe whose
- contract is $18. If the salary increase is $5 and you extend
- his contract for 3 years, his salary would become $33 per
- year (18+5+5+5). Fees for salary increases go into the prize
- fund. Additional information on re-signing is found on page {pg.13}.
-
-
- -6-
-
-
- 7- PLAYER AUCTION SPENDING LIMIT: how much is each team allowed
- to spend during the player auction at the beginning of each
- season. Money spent at auction makes up the majority of the
- prize fund. The default is $300.
-
- 8- FEE FOR PLAYER TRADES: how much does the league charge for
- each player involved in a player trade? The default is $5.
- For example if the fee is left at $5 and team A deals 2
- players to team B for 1 player the league's fee would be
- $15. You will then be able to designate how much of the total
- fee each team will pay. For further information on trades
- see {pg.21}.
- 9- FEE FOR FREE AGENT SIGNINGS: how much does the league charge
- a team to sign a free agent. A free agent is a player who is
- unowned by any other team AFTER the player draft. Fees for
- free agents signings are added to the prize fund. This fee is
- in addition to the player's salary. For further information
- on signing free agents see {pg.22}.
- 10-FEE FOR ROSTER MOVES: how much (if anything) does the league
- charge to move a player from reserve to an active position.
- The default is no charge.
-
- ****************************
- WEEKLY PRIZE FUND
- (Auction Leagues Only)
- ****************************
- 1st&Goal can be set up to pay weekly cash prizes as well as the
- normal season-end prizes. The weekly prizes are based on each team's
- performance during the previous game ONLY as opposed to their season
- to date. This gives teams that find themselves out of the running for
- the total season prizes an incentive to keep on competing right to
- the end of the season in hopes of capturing the weekly prizes.
- If you answer "YES" to a weekly prize fund a window will open
- asking you for the number of weeks in a normal season. (This would
- be 16 in the NFL). You are then asked for the amount of prize money
- to pay the 1st, 2nd, and 3rd place teams. The total weekly prizes
- (1st+2nd+3rd) times number of weeks MUST be less than the Auction
- Salary Limit times the number of teams.
- EXAMPLE: Our 7 team league has a $300 auction day spending limit.
- This gives us a $2100 start to the season (or slighlty less depending
- on actual spending on auction day).
- We pay $20 for each weekly winner, $10 for 2nd, $5 for 3rd over
- a 16 week season. This means every week we pay out $35 and over a 16
- week period this amounts to $560. This leaves us about $1540 to divide
- at season end among the top 4 teams.
- You need not worry about doing all this calculation. 1st&Goal will
- do it for you. Just enter the numbers you want for 1st, 2nd and 3rd
- for each week and the program will show you what the proposed payoff
- would do to your season end prizes. If you want to adjust the payoffs
- just answer "NO" when asked "IS DATA CORRECT?" and you will be allowed
- to re-enter any or all of the data in this section.
-
-
-
- -7-
-
-
-
-
- **************************
- ENTER TEAM & OWNER NAMES
- ***************************
- The final step in installing 1st&Goal is to enter each of the
- team owner names and the names of the teams. You may use the up
- and down arrow keys or <ENTER> to go from field to field. Use the
- editing keys {pg.3} to edit text. After you have finished each team
- and owner, you will be asked if the data is correct. Use the <LEFT
- ARROW> & <RIGHT ARROW> keys to highlight your choice. Press <ENTER>
- to select.
-
-
-
-
-
-
-
-
-
-
-
- -8-
-
-
- ******************
- RUNNING 1ST&GOAL
- ******************
- 1st&Goal is a simple program to run. The program is based on
- a series of menus and most of the time you just select the item
- you want from the appropriate menu. You will sometimes need to
- enter player's names or data from the newspaper. Any time you enter
- data you may use the editing keys {pg.3} to edit your entry.
- 1st&Goal is basically a simple game. Each owner selects up to
- 30 players in a player draft or auction, depending on the league
- type. Before each game of the season each owner gives the league
- commissioner a list of the players that will be the starters on his
- team for the week. When the statistics come out in the paper the
- commissioner enters them into the program and 1st&Goal will then
- calculate the league standings.
- League standings are based on the categories that you select
- during the installation procedure {pg.5}.
- In each category 15 points are awarded for first place, 14
- points for second, 13 for third, etc.. The league's standings are
- based on the total points from all categories.
- The purpose of the games is to determine who can build and
- maintain the best team overall by making use of the player draft,
- making key trades, and signing free agents. The owner must not only
- build the best team possible but know when to use his players. It may
- not do any good to own that All-Pro receiver if his quarterback is
- out for the season and he doesn't have anyone to get the ball to him.
- The linebacker who racked up 19 sacks last year may be under a new
- defensive coordinator whose defensive schemes don't fit with his
- style of play.
-
-
-
-
-
-
-
-
-
- -9-
-
-
- ******************
- PROGRAM LAYOUT
- ******************
- 1st&Goal's menus are laid out as follows. We will follow the
- menu outline as we explain each option and any of the rules that
- apply to that option.
-
- ┌───────────────────────────────────────────────────────────────────┐
- │ Update Manager's Commissioner's Exit │
- │ Statistics Options Options to Dos │
- └──────┬─────────────────┬───────────────┬──────────────────┬───────┘
- │ │ │ │
- ┌──────┴────────┐ │ ┌───────┴─────────────┐┌───┴──────────┐
- │LEAGUE UPDATE │ │ │ Calculate Standings ││Register │
- │EDIT PLAYER │ │ │ Print Newsletter ││Exit to Dos │
- └───────────────┘ │ │ Player Search ││ │
- │ │ Re-Set Date │└──────────────┘
- │ │ Hold Player Draft │
- │ │ Prize Fund Options ─┼─┐
- │ │ Close Out Season │ │
- │ └─────────────────────┘ │
- │ ┌────┴───────────────┐
- ┌───────┴───────────────────┐ │ Funds Remaining │
- │ Select Team │ │ Distribution │
- │ View Starting Lineup │ │ Accounts Receivable│
- │ View Entire Roster │ └────────────────────┘
- │ Individual Player Options├───┐
- │ Print Out Roster │ │
- │ │ ┌─┴───────────────────────┐
- └───────────────────────────┘ │ View Statistics │
- │ Change Position │
- │ Extend Contract │
- │ Release Player │
- │ Change Major League Team│
- └─────────────────────────┘
- To access any of the options on the main menu use the <LEFT
- ARROW> and <RIGHT ARROW> keys to open the windows. Use the <UP
- ARROW> and <DOWN ARROW> to move the highlight within the window.
- Press <ENTER> to select.
-
-
-
-
- -10-
-
-
-
-
- LEAGUE UPDATE
-
- 1st&Goal's unique method of updating stats will save you many
- hours of slaving over the paper. Instead of entering all of the
- stats for the players on team 1 and then all of the stats for the
- players on team 2, etc. 1st&Goal sorts all the players into groups
- based on their REAL LIFE teams. In other words you update all of the
- Buffalo Bills, then all of the Cincinnati Bengals, then all of the
- Cleveland Browns, and so on through the Washington Redskins.
- After you have finished each team you are given the option of
- continuing to the next team or returning to the main menu. In this
- way you can split the update into several sessions if time does not
- permit you to finish in one session. The next time you access LEAGUE
- UPDATE you will return to the team that you left off with.
- As each player comes up you a window will pop up that allows you
- to choose the type of stats to enter for that player. You have the
- options of:
- FINISHED WITH THIS PLAYER
- PASSING STATS
- RUSHING / RECEIVING STATS
- KICKING STATS
- DEFENSIVE STATS
-
- The program will loop back to this menu until you select FINISHED
- WITH THIS PLAYER. Thus you may enter a quarterback's passing stats and
- then his rushing stats before pressing FINISHED to go on to the next
- player. MAKE SURE THAT YOU DO THE UPDATE FOR ALL THE PLAYERS IN YOUR
- LEAGUE REGRADLESS OF WHETHER OR NOT THEY ARE "ACTIVE" (holding a
- starting position). The program will know whether the player is
- "active" or not and will assign his statistics accordingly.
- As you enter each stat in the category you chose use the editing
- keys {pg.3}. If you make a mistake you may use the <UP ARROW> to
- go back to the field. If you have left the category you may re-enter
- that category and make corrections until you select FINISHED WITH
- THIS PLAYER. At that point the player's stats are written to disk and
- the ONLY way to correct an error is with the PLAYER EDIT {pg.12}
-
- ********************
- IMPORTANT NOTICE
- ********************
- Due NOT re-enter the LEAGUE UPDATE to make corrections to a
- player after the update has been finished. 1st&Goal calculates each
- players weekly stats as it writes the player to disk. If you go back
- into the League Update function to correct a player's stats you will
- corrupt your weekly stats.
-
-
-
-
-
- -11-
-
- *************
- PLAYER EDIT
- *************
- To edit a player you must first tell the program which player
- you want to work with. When you select the edit function a window
- will open that will allow you to input a search string. You need
- not put the entire name in, 1st&Goal is capable of searching for
- the player based on any part of his name and the search is not case
- sensitive (you may use upper or lower case letters). For example the
- search string "WIL" would turn up "Willy Smith","John Wilson" and
- "Gary Williams" because each of these names contains the search
- string. The more precise your search string, the more narrow the
- search becomes. When the search turns up the correct player answer
- 'NO' to "CONTINUE SEARCH".
- Once 1st&Goal has located your player you will be presented with
- a choice of categories to edit. Select the proper category just as
- you did with the LEAGUE UPDATE. You will then be presented with a
- window that looks like the LEAGUE UPDATE window except that there
- are 3 columns rather than one for each stat. These columns are labeled
- SEASON, BENCH and LAST WEEK. Season stats are the players total stats
- for the season just as they are listed in the newspaper. Bench stats
- are any stats accrued by this player while he was on the "bench"
- (reserve list) or prior to the time that he was owned by his current
- team. Last week's stats are the player's stats in the previous game
- only. Enter the stats in each column and category or press <ENTER>
- to accept the default statistics and leave it unchanged.
-
- **************
- SELECT TEAM
- **************
- Each of the options under MANAGER'S OPTIONS requires that you
- choose a team to work with. In other words before you can view a
- team's starting lineup you must first tell 1st&Goal WHICH team's
- lineup you want to view.
- When you select the option SELECT TEAM a window will open that
- shows every team and owner in your league. To select a team, use the
- UP & DOWN Arrow keys to move the highlight to the team you want to
- work with. Press <ENTER> to select.
- **********************
- VIEW STARTING LINEUP
- **********************
- This option allows you to view the players that are currently
- designated as starters on the selected team and shows the position
- that they occupy. This option is useful in determining who a team's
- starters are, what changes could be made to enhance performance and
- if all starting positions are full.
- Press any key to exit this option and return to the main menu.
-
- ********************
- VIEW ENTIRE ROSTER
- ********************
- Viewing the team's entire roster allows you to see players that
- are currently on the "bench" or reserve list. This allows you to see
- how many roster spots are left open in case an owner wants to make
- a trade or sign a free agent.
- Press any key to exit this option and return to the main menu.
-
-
- -12-
-
- ***************************
- INDIVIDUAL PLAYER OPTIONS
- ***************************
- INDIVIDUAL PLAYER OPTIONS is the area of the program that allows
- you to view a player's statistics, change his position, extend his
- contract, release him as a free agent or change his major league
- team.
- When you choose this option a window opens up allowing you to
- choose the player on the selected team that you wish to work with
- or view. As soon as the player is chosen a sub-menu opens as follows:
-
- VIEW STATISTICS
- CHANGE POSITION
- EXTEND CONTRACT
- RELEASE THIS PLAYER
- CHANGE REAL-LIFE TEAM
- RETURN TO MAIN MENU
-
- Use the <UP ARROW> and <DOWN ARROW> keys to select the option
- on the sub-menu and press <ENTER> to select.
- The options are as follows:
-
- VIEW STATISTICS opens a further sub-menu that allows you to choose
- whether to view the player's contract stats or his
- playing stats. Contract stats will show you the time
- remaining on his contract, salary amount (Auction
- Leagues), and how he was acquired by this team (draft,
- free agent signing, or trade). Playing statistics are
- shown as ACTIVE (the stats accrued while he was a
- starter and that count toward league standings, BENCH
- (the stats accrued while the player was inactive
- or before he was owned by this team, and LAST
- WEEK (the player's performance during the previous
- week).
- CHANGE POSITION allows you to move the player to another active
- position or to and from the "bench" (reserve). When
- you opt to change a player's position a window will
- open showing all the positions on the team and the
- player that currently occupies them. Use the UP, DOWN
- LEFT & RIGHT ARROW keys to highlight the position you
- want this player to occupy. Press <ENTER> to select.
- NOTE: selecting an occupied position will automatically
- move the player that previously occupied that position
- to RESERVE. Some leagues charge a fee when a player is
- moved from a reserve position to the starting lineup
- {pg.7}.
- EXTEND CONTRACT (auction leagues only) allows you to extend the
- amount of time that you own a player. An extension
- automatically gives the player a substantial raise.
- The raise is determined by the annual salary increase
- that you decided on during installation {pg.6} and the
- number of years that you wish to extend the contract
- (1-5). For example if you own a player whose current
- salary is $10, your annual
-
-
-
- -13-
-
- increase is $5, and you wish to extend his contract by
- 3 years, his new contract would pay him $25 per year
- (10+5+5+5).
- You may only extend a player's contract one time.
- At the end of the extension the player automatically
- becomes a free agent and may be drafted by any team
- during the ensuing player draft.
- A player who is under an extended contract has a
- GUARANTEED CONTRACT. If he is released before the
- contract has expired any money remaining over the
- length of the contract must be paid into the prize
- fund.
- You MAY NOT extend the contract of a player
- after the Player Auction during the final year of
- his contract. After the Auction the player begins
- playing out his option and will become a free agent
- at the beginning of the ensuing season.
- Contract extensions are not available to draft
- leagues because there are no salaries paid in a draft
- league and no reason why a team couldn't tie up it's
- major stars for their entire careers.
-
- RELEASE PLAYER releases this player as a free agent available to
- any other team in the league that wants him. If
- this player's contract has been extended it is
- considered a guaranteed contract and any money
- remaining on this contract must be paid to the
- prize fund before the player may be released. {see
- Extending Contracts above}.
-
- CHANGE REAL TEAM allows you to move the player to the appropriate
- real-life team in case he is traded or goes else-
- where as a free agent. This keeps him in the right
- order during the League Update function {pg.11}.
-
- ****************************
- PRINT ROSTER
- ****************************
- The final option under Manager's options is Print Roster. This
- option allows to make a list of the selected {pg.12} team's players.
- You are given the choice of printing the player's contract status,
- which lists the player's name, salary and the date that his contract
- expires, or his active stats. Active stats are those stats accrued
- while he held a position on this team's starting lineup. These are
- the stats that count toward this team's league standings. Any stats
- that this player compliled before he was a member of this team
- (including active stats on another team if he was acquired in a
- trade or as a free agent), or while he was on the bench (reserve)
- DO NOT count toward this team's league standings and are NOT active
- stats.
-
-
-
-
- -14-
-
- *****************************
- THE COMMISSIONER'S OPTIONS
- *****************************
- *********************
- CALCULATE STANDINGS
- *********************
- At any time AFTER you have finished the LEAGUE UPDATE you may
- CALCULATE STANDINGS.
- As previously mentioned, 1st&Goal standings are based on each
- team's ranking in each category with 15 points going to first place,
- 14 points to second, 13 to third, etc.
- While it calculates the season standings, 1st&Goal will also
- calculate a second set of standings based on the team's performance
- for the previous week. This set of standings is based on what each
- team's players did during the previous game ONLY! This set of
- standings can be used to make weekly payoffs in an auction league
- {pg.7} or just for "bragging rights" in a draft league. The weekly
- standings can also be used to show why there is a sudden increase
- or decrease in a team's standings in any area.
- As it calculates the standings, 1st&Goal will compare each
- team's performance for the week in each selected category to determine
- the league records. 1st&Goal keeps records for the best (and worst!)
- single game performances in the history of your league.
- In auction leagues that have chosen to make weekly payoffs
- the program will ask you if you wish to make the weekly payoff after
- it is finished with the standings calculation. If you choose to make
- the payoff the top 3 winning teams' accounts will be credited and
- the week of play will be advanced. You may choose to re-calculate
- the week's standings again before the next update but DO NOT PAY
- WEEKLY WINNERS MORE THAN ONCE PER WEEK. To do so will corrupt your
- weekly winnings' accounts.
-
- ******************
- PRINT NEWSLETTER
- ******************
- 1st&Goal will print your league's newsletter for you listing
- season and weekly standings, any player transactions (releases,
- trades or free agent signings) that have transpired since the last
- newsletter, any fees due to the prized fund and the current league
- records for each statistical category with the team that set the
- record and the date it was set.
- You also have the option of adding up to 15 line of
- commissioner's notes, allowing you to add your personal touch to the
- newsletter. This can be used to denote upcoming league meetings,
- outstanding performances by a team or player or any of the wit and
- wisdom unique to 1st&Goal commissioners.
- When adding commissioner's notes use the editing keys {pg.3} to
- edit your text. MAKE SURE THAT YOU PRESS <ENTER> AFTER EACH LINE TO
- FIX THE LINE INTO MEMORY.
- The newsletter function also allows you to choose whether to
- print to your printer or to a disk file. Printing to a disk file
- allows you to further edit the entire newsletter with your favorite
- word processor.
-
-
- -15-
-
- *****************
- Re-Set Date
- *****************
- The re-set date function allows you to set the date within
- 1st&Goal if your computer's clock / calendar is not working or
- is inaccuarate. Use the editing keys {pg.3} to enter the new date
- using the format MM/DD/YY where MM is the month's number, DD is
- the day of the month, YY is the year. For example May 4, 1992
- would be entered as 05/04/92.
-
- ********************
- PLAYER SEARCH
- ********************
- The Player Search function allows you to determine which team
- (if any) owns a player. Choosing this function will open a window
- that allows you in input a name or any part of a name to search
- for. The search is not case sensitive (you may use upper or lower
- case letters).
-
- *******************************
- Hold Player Draft (or Auction)
- *******************************
- The player draft (or auction depending on the league type)
- is held before the beginning of every season.
-
- NOTE: If you didn't acquire the program before the season
- started, not to worry. Just go ahead and hold your draft. 1st&Goal
- will prompt you for any statistics accrued by the players prior to
- the draft and will deduct them from stats accrued AFTER the draft.
- You will be given proper credit for all stats accrued by your
- active players from the time of the draft on.
-
- AUCTION LEAGUES ONLY: (Draft Leagues skip ahead to pg.16)
- When you enter the AUCTION function, any players whose
- contracts are due to expire at the end of this season will be
- marked as playing out their options. You will NOT be able to
- re-sign these players after this date.
- 1st&Goal will then go through the entire roster and deduct
- the salaries of any players held over from the previous season
- from the Auction Spending Limit {pg.6}.
- EXAMPLE: Team A retained players from last season whose
- contracts totaled $190. The Auction Spending Limit
- for this league is $300. Team A would have $110
- to spend on new players during this draft.
- (300 - 190 = 110).
- After the auction is over each team must pay the amount spent
- on player salaries into the prize fund including the salaries of
- new players AND the players retained from the previous season. If
- Team A in the above example spent $90 on new players the owner
- would owe $280 to the prize fund at the end of the auction
- ($190 in old contracts plus $90 in new contracts = $280 total).
- Team owners take turns nominating players for the auction.
- Once a player is nominated bidding begins. The bidding proceeds
- until only 1 owner remains. The amount bid becomes the player
- salary, payable to the league's prize fund at the close of the
- auction. It is now the next owner's turn to nominate a player and
- the cycle begins again.
-
- -16-
-
-
- The auction continues until:
- A: all teams' rosters are full
- B: all teams have expended their auction spending limit
- or
- C: there are no more owners interested in aquiring any
- more players.
-
- DRAFT LEAGUES:
- In a Draft League players are chosen in a round-by-round draft
- with the order of the draft being based on the team's finish during
- the previous season. The last place team would have the first
- choice, the next to last team would choose second, etc.
- NOTE: In a draft league's initial season the draft order is
- determined by the computer at random at the time of the draft.
-
- ALL LEAGUES:
- Before each player is drafted (or purchased) a window will
- open offering you the following choices:
- SELECT PLAYER: choose a player
- VIEW STARTERS: take a look at the lineup to determine what
- positions need to be filled or strengthened.
- VIEW ROSTER: look at all players owned by this team to
- determine how many roster spots are open and
- the players that are on the "bench" (reserve).
- TRADE PLAYERS: allows you to trade for players already owned
- by another team. See PLAYER TRADES {pg.21} for
- the procedure involved. DRAFT LEAGUE NOTE:
- Although the program does not keep track of
- traded draft choices, you may trade choices using
- the SELECT ANOTHER TEAM option below when the
- traded choice comes up. Drafting order will
- return to normal on the next round.
- SEARCH FOR A PLAYER: allows you to determine if a player is
- already owned by another team. See PLAYER
- SEARCH {pg.16} for the procedure.
- SELECT ANOTHER TEAM: use this option if you arrived at this
- window in error by selecting the wrong team,
- want to trade this select to another team (see
- above), or just were using this window to view
- a team's roster or starting lineup.
- QUIT DRAFT (or Auction) will open a sub-menu that allows you
- to CONTINUE DRAFT (in case you selected QUIT by
- mistake, QUIT FOR TODAY (exit the draft and
- return another time to finish it, or CLOSE OUT
- DRAFT (meaning you are finished with the player
- draft or auction for this season). If you elect
- to CLOSE OUT DRAFT you will not be able to re-enter
- the draft until after you choose the END SEASON
- option under commissioner's options.
-
- When a player is chosen a window will open that allows you
- to input his name. Use the editing keys {pg.3} to accomplish this.
- Auction league teams will be asked for the player's salary
- (the amount paid at auction for this player) at this time.
- You will then be asked to assign this player to a position
- (or to reserve). A window will open showing all the positions on
- the team and the player that currently occupies them. Use the UP,
- DOWN LEFT & RIGHT ARROW keys to highlight the position you want
-
- -17-
-
-
- this player to occupy. Press <ENTER> to select. NOTE: selecting an
- occupied position will automatically move the player that previously
- occupied that position to RESERVE.
- The next step is to inform the program of the real-life team
- that this player plays for. This will keep the player in the proper
- order for the stat update. A screen will open showing all of the
- available teams. Use the UP, DOWN, LEFT & RIGHT ARROW keys to
- highlight the team. Press <ENTER> to select.
- If the real-life season is already under way you will be asked
- to input any stats that have already been accrued by this player.
- The league update section {pg.11} shows the procedure used here.
-
- As each player is drafted (or purchased at auction) he becomes
- the property of new owner until:
- A: his contract expires {pg.6}
- B: he is released by this owner {pg.14}
- or
- C: he is traded to another owner {pg.21}
-
- The selection of players continues until all rosters are full,
- all teams have expended thier auction spending limits (auction
- leagues) or there are no owners who wish to acquire any more players.
-
- *************************
- VIEW LEAGUE RECORDS
- *************************
- 1st&Goal keeps records of the best weekly performances of the
- teams in your league. Records are kept in each statistical category
- that you select during the installation. Choosing this option allows
- you to view the best (and worst) weekly performances by the teams
- in your league. Press any key to exit the League Records window and
- return to the main menu.
-
- *************************
- Prize Fund Options
- *************************
- This option will open a sub-menu with the following choices:
- VIEW WEEKLY WINNINGS
- VIEW TEAM EXPENDITURES
- ACCOUNTS RECEIVABLE
- VIEW PRIZE FUND TO DATE
-
- VIEW WEEKLY WINNINGS allows you to view the amount won to date
- in weekly prizes by each team in the league.
- VIEW TEAM EXPENDITURES allows you to view the amount spent by
- each team this season. Expenditures include
- player salaries, trade fees and free agent fees.
- ACCOUNTS RECEIVABLE allows you to adjust the amount owed to the
- prize fund by the teams. When you choose this
- option a window will open showing all the teams
- in the league and the amount each team owes to
- the prize fund. Select the team by using the
- UP & DOWN ARROW keys to move the highlight. Press
- <ENTER> to select. When a team is selected, a
- window will open that allows you to enter the
- amount of the payment received. 1st&Goal will
- deduct the payment received from the amount owed.
- Accounts receivable are printed in the newsletter
- so that each owner will be aware of the amount
- he owes the prized fund for league fees.
-
- -18-
-
-
- ********************************
- CLOSE OUT SEASON
- ********************************
- Choose this option to end the current season. Choosing this
- option zeros out all player statistics, league standings and
- the prize fund in preparation for the next season. All players whose
- contracts are due to expire will be released as free agents at this
- point.
- At this time each team will be required to submit a list of the
- ???? 18 players that will be carried as the off season roster. All players
- that are NOT on this list will be released as free agents and will
- be available to be drafted by any team in the player draft or auction
- at the beginning of the next season.
- A window showing the entire roster of each team will be opened.
- You will mark the players that the teams wishes to keep by using the
- UP, DOWN, LEFT & RIGHT ARROW keys to highlight the player and then
- pressing <ENTER> to "mark" the player. "Marked" players have a check
- mark along side their name. A running total of the number of "marked"
- players is maintained in the bottom corner of the screen for your
- convenience.
- NOTE: If you release a player who has been signed to a extended
- contract before his contract expires you MUST pay the amount remain-
- ing on his contract to the prize fund for the following season.
- Remember extended contracts are GUARANTEED contracts.
- If you make a mistake or change you mind about a player he can
- be "un-marked" by using the same procedure used to mark him. If a
- "marked" player is re-selected the check mark next to his name
- disappears and the number of "marked" players is reduced by one.
- Continue "marking" players until you have reached the 18 man
- ???? limit or have "marked" all of the players you wish to keep on the
- off season roster.
- As soon as a team is finished selecting it's off season roster
- the next team in the order appears. This procedure continues until
- all the teams in the league have selected the players they will hold
- over for next season.
-
-
-
-
-
-
-
-
-
- -19-
-
-
-
-
- ************************
- Register 1st&Goal
- ************************
- Selecting this option will print a registration form on your
- printer. Send the registration form along with your check or money
- order for $35 to:
- McS Custom Software
- PO Box 1032
- Fortuna, Ca. 95540
-
- Credit card users may now purchase 1st&Goal by calling:
- 1-800-242-4PSL
-
- The registered version of the program includes laser printed
- documentation and a free copy of the GENERAL MANAGER'S DISK that
- allows you to become a big-time wheeler dealer in your league as
- you make the block-buster player trades and sign the free agents
- that pave your way to the league championship.
-
-
- ****************************
- EXIT TO DOS
- ****************************
- This is the ONLY safe way to exit the program and return to
- your computer's operating system. Turning off or re-booting the
- computer in the middle of the program may leave files left open
- and data unwritten to the disk.
-
-
-
-
-
-
-
-
- -20-
-
-
- ****************************************
- USING THE GENERAL MANAGER'S DISK
- (registered version only)
- ****************************************
- The GENERAL MANAGER'S DISK (GM.EXE on the distribution
- diskette) allows you to "wheel & deal" in your fantasy league. You
- now have the options of making the block-buster trades and signing
- that high priced free agent.
- Type "GM" from your startup directory to initialize the GENERAL
- MANAGER. Select the team that you want to work with by using the
- UP & DOWN ARROW keys to highlight it and then press <ENTER> to
- select. (Press <ESC> to exit the program and run 1st&Goal).
- GENERAL MANAGER gives you the following options:
-
- TRADE PLAYERS
- SIGN FREE AGENT
-
- Highlight the option of your choice and press <ENTER> to select.
- *******************************
- TRADE PLAYERS
- *******************************
- Use this option to trade players with another team. When you
- choose this option a window will open allowing you to see all the
- players on your team and the position they currently occupy.
- Choose the players that you wish to trade to the other team by
- "marking" them. To "mark" a player, use the UP, DOWN, LEFT & RIGHT
- ARROW keys to highlight him and press <ENTER>. A player "marked"
- for trading will display a check mark next to his name.
- If you change your mind about a player or "mark" him by mistake,
- he can be "un-marked" by using the same procedure you used to "mark"
- him. A running total of players "marked" appears in the bottom corner
- of the screen.
- When you have "marked" all of the players that you wish to trade
- press <ESC>. A window will open showing you all of the "marked"
- players and asking if these are correct. Answering "NO" will return
- you to the initial Player Trade screen with all players "un-marked".
- Answering "YES" will allow you to continue.
- When all the players on the first team have been "marked" and
- verified as correct you will be returned to the team selection window
- where you will select the second team involved in the trade and repeat
- the process of "marking" players the players involved in the trade.
- As soon as the players on the second team are "marked" and
- verified the program will make the trade.
- 1st&Goal will determine the total league fees (auction league)
- and display a window asking you how you want to break the fees down.
- League fees are calculated as the total amount due to the league from
- BOTH teams involved in the trade. It is up to the teams involved as
- to how to split up the fee. The fee split can often be an important
- negotiating factor in a trade.
- FOR EXAMPLE: The league fee in our league is $5 per player. If
- The TEQUILA MOCKINGBIRDS deal 3 players to DON'S EARLY LIGHTS in
- exchange for 2 players, the total league fees amount to $25 (5 players
- involved at $5 each). During trade negotiations the 'BIRDS told the
- LIGHTS that they would pay $20 of the trade fee in order to entice
- them to make the trade. This leaves the LIGHTS with only a $5 fee
- due.
- Fees due to the prize fund from player trades are published in
- the league newsletter.
-
- -21-
-
-
-
- When a player is traded to another team, his contract remains
- intact. The player's salary remains the same (although it is not
- charged to the new owner until the next player auction), if it is
- an extended contract it remains guaranteed, and it expires the same
- year as it was originally set to expire.
- Players acquired in a trade are automatically assigned to a
- RESERVE position so as not to interfere with any existing player
- positions on their new team. Use the ASSIGN POSITION option under
- INDIVIDUAL PLAYER OPTIONS to move a new player to an active position.
-
-
-
- ********************************
- SIGNING A FREE AGENT
- ********************************
- Free agents are players that are unowned by any other team
- AFTER the player draft (or auction). You may not sign a free agent
- during the off season.
- Auction leagues should decide on a minimum salary for free
- agents (ours is $10). This is charged to the team acquiring the
- player IN ADDITION to the league's free agent fee {pg.7}.
- After each week's standings calculation, each team in the league
- may submit a list of any free agents it would like to add to it's
- roster. If the players involved are not on any other team's list they
- ???? are automatically added (up to the 30 man limit). In an auction league
- the team acquiring the free agent pays the miminum free agent salary
- in addtion to the free agent fee.
- If more than one team list the prospective free agent on their
- list an auction is held with the player going to the highest bidder
- (auction league) or the player is given to the team with the lowest
- league standing (draft league).
- A player signed as a free agent is signed to a one year contract.
- His contract must be renewed before the season is closed out {pg.19}
- or he will automatically become a free agent.
-
-
-
-
- -22-
-
-
- ERROR MESSAGES
-
- If you get one of the following errors messages your equipment is
- somehow at fault. Here are the error numbers and the way that they
- can be corrected:
-
- Error 7: OUT OF MEMORY. Your computer does not have enough
- memory. This sometimes occurs on the DOS SHELL
- command used to backup files. You may exit the
- program and type "copy *.dat a:" from the dos prompt
- to accomplish the same thing.
- Error 24: DEVICE TIMEOUT. Indicates a printer error. Is your
- printer turned on and on line?
- Error 25: DEVICE FAULT. Indicates a serious hardware problem
- probably with printer.
- Error 51: INTERNAL ERROR. Again indicates a serious hardware
- problem.
- Error 53: FILE NOT FOUND. Do you have the correct data disk
- in the correct drive?
- Error 57: DEVICE I/O ERROR. Indicates a printer problem
- Error 61: DISK FULL. You have too many files on your data disk.
- Make a new data disk or try copying LnDRV.DOC to
- another disk.
- Error 67: TOO MANY FILES. You have too many files on this disk.
- See Error 61.
- Error 68: DEVICE UNAVAILABLE. No printer is on line.
- Error 70: DISK IS WRITE PROTECTED. LineDrive needs to access the
- disk. Remove the write protect tab.
- Error 71: DISK NOT READY. Close the disk drive door.
- Error 72: DISK MEDIA ERROR. Is this disk formatted? See your DOS
- manual for info on formatting a disk. If this is a
- formatted disk then it has gone bad.
- Error 75: PATH/FILE ACCESS ERROR. Usually caused by an insufficent
- number of handles. This error can be corrected by
- adding the lines:
- FILES = 10
- BUFFERS = 25
- to your config.sys. See page 2 for details
- Error 76: PATH NOT FOUND. See Error 75
-
- If you get an error on listed here, please contact:
- Maranatha Custom Software
- 236 Sunnybrook Dr.
- Fortuna, Ca. 95540
- We will be glad to help in any way we can. If the problem lies with
- the program we will make corrections and rush you a corrected version
- free of charge.
-
-